Mass Effect 3 squad members on the Normandy

(Source: couslands, via demitsorou)

krismukai:

fire-plug:

Here’s a preview of the new zine I’ll be selling at SPX!

Common Curses & Blessings is a 2-in-1 mini-zine about the most mundane and insignificant things the universe throws at you. They probably shouldn’t even have an impact on your day, but they totally do.

Read it facing one way, and you’ll read about the curses. Flip it over and read about the blessings. You’ll just have to come to SPX and see how it works!

2-color risograph printed, 4.25” x 5.5”. 16 pages, 8 curses, 8 blessings. Come to table A12 and check it out!

g-g-g-g-get it! our table is gonna be all purple this year, awesome (*w*  ) 

(via funkystarfishy)

freeglassart said: You may get asked this a lot, so please excuse my ignorance - but how do you go about constructing character expressions and body language and such? Thanks!

makanidotdot:

Besides The Basics (construction of heads and skulls and muscles and skeletons and how they move), I’ll go over some things I’ve been trying to work on myself lately:

1. Treat expressions as a single gesture of the face/head, as opposed to a head and then individual features dumped on a plate and arranged into an expression.

First, just get down the big shapes of your expression, just like you would for a pose.  

So say I wanna do a low angle angry pose.  I know the features are gonna be all mashed down at the bottom because of perspective.

 Scribble it down

image

start to put on features

image

fix stuff

image

put on more stuff

image

fix stuff again

image

erasing and flipping and stuff a whole bunch until you are happy with it or stop caring

Whole head is a gesture!image

image

2. Just like a facial expression, jot down where the important parts of an entire pose goes first.  You can force the rest of the body to fit the pose.

So here I knew I wanted the shoulders tilted a certain direction, and te hand to be in that particular position in front of her face. 

image

image

image

That’s the simplest explanation I got.  Don’t be afraid to push and pull faces and bodies around! Worry about being “on model” last!

Key Elements to Working with INTJs

myersandbriggs:

  • Do be direct with the INTJ and expect the truth from them.

  • Do offer constructive feedback, INTJs love to improve ideas.

  • Do not express an opinion unless you are ready to back it up with sound evidence.

  • Do not engage the INTJ in small talk and repetition of statements.

  • Do ask for clarification of ideas. 

(Source: calpoly.edu, via demitsorou)

buttergin:

still the best reference disney ever made

(Source: monstersoffeathers, via jezzaboo)

So How F*cked Are We?

thatbionicleblog:

Bionicle - Rahkshi

Tumblr goof’d but now it’s fixed

(via chaoscontrolled123)

vmagazine:

'Seeking Aether' (experimental garment collection): InAisce FW 13/14 Men's Collection featuring South Sudanese refugee and former child soldier turned actor, model and activist Ger Duany  - video link

(via chaoscontrolled123)

(Source: aikaterine-seven, via chaoscontrolled123)

mkdremareriser:

blacksupervillain:

malcolmsex:

pennislots:

riningear:

Every time this post comes around, I have to explain this. 

Watch Dennou Coil, the most underrated anime pretty much ever. 

  • Yes, this is the standard of animation throughout the series. 
  • AND THIS IS A FILLER EPISODE. 
  • It’s basically about kids with what’s essentially Google Glass: The Game. The whole world is affected by this game. Traffic lights, school, anything. 
  • It’s good in the beginning and gets really, really good by the end. 
  • Shows the vulnerabilities of children.
  • Well-written children in general. They fall under some tropes but they don’t suffer from the usual fallacies of writing children into series. 
  • And yeah, the filler episodes are really good. The whole series is worth watching. 

Reblogging as a reminder to myself

 wish this show was longer.

i’m gonna watch this

I GOTTA watch this later.

(Source: piyox22, via chaoscontrolled123)